carlos.pineda // my.projects // featured.projects
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Weapons Free Weapons Free is a custom single player map for Call of Duty 4. It features several types of gameplay scenarios including: assault, stealth, and close-quarters battles. This is the first level I created with the Call of Duty 4 Modtools. The map started as a simple parking lot fight which grew as I kept adding different scenarios that I wanted to try. Before I knew it, I had enough content for a full-blown map! I added the story at the last minute, in order to tie everything together. I focused primarily on the mission scripting and pacing, so the geometry can be a little rough. However, I did spend some time making sure that there was enough detail in the level to navigate properly. Map Details: Download the level here: Filefront.com
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Sum of All Thrills The Sum of All Thrills is an interactive roller coaster simulator at Epcot in Walt Disney World. As part of Raytheon's MathMovesU program, this attraction aims to raise interest in Math and Science among children. In the Sum of All Thrills, guests use a multi-touch surface to design their own thrill ride, after which, they will be able to ride their designs on a Kuka Robotic Arm Simulator. Schell Games worked on all the software components for this attraction. My primary role on this project was a designer/scripter. I designed and scripted the user interactions on the multi-touch surface, and I designed all the track elements that guests interact with. I also worked with the ride programmer to make sure that the media displayed on the simulator was in sync with the movements of the robotic arm simulator. Project details:
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Testers Wanted! Testers Wanted is a live-action performace from Carnegie Mellon's annual Building Virtual Worlds show. This was my fifth project for Building Virtual Worlds* This project was inspired by the cartoon "Duck Amuck," which is the Looney Tunes episode where Daffy Duck gets taunted by a mysterious cartoonist. The same way, we wanted to create a show about someone who gets sucked into the world of video games. My main contribution to this project was the script and stage direction used. The script went through several revisions (the first incarnation being quite dramatic and not as funny). The platform used is called a Playmotion, which is an input device that can detect shodows in front of the projection surface. * Building Virtual Worlds is a class where teams of 4 students create short, interactive experiences every two weeks. The class was started by Randy Pausch, and is currently taught by Jesse Schell. Project details: Download the near-final script: here |